007 First Light devs accidentally gave Bond "magic powers" when creating his arsenal of gadgets
Senior Combat Designer Tom Marcham of IO Interactive discussed the iterative process of designing gadgets for 007 First Light, noting that some early concepts gave James Bond "magic powers" which were ultimately rejected to maintain the IP's grounded, modern-day setting. The team aimed to keep gadgets believable within the established Bond universe, avoiding elements that would feel out of place in a non-cyberpunk or far-future environment.
- Entities
- Game: 007: First Light
- Topic: Game Design
- Company: Io Interactive
- Person: Tom Marcham
- Topic: Action Game
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