2XKO needed 'hundreds of thousands' of daily active users to survive, says Riot Games CPO
Riot Games' fighting game 2XKO required hundreds of thousands of daily active users to remain sustainable before its discontinuation. CPO Marc Merrill stated that the game's retention and engagement metrics did not meet the high bar needed for its cost structure. He compared its potential success to Street Fighter 6, noting that 2XKO's chances might have been better if released earlier, but internal strategic misalignment also contributed to its downfall.
- Entities
- Game: Street Fighter 6
- Person: Marc Merrill
- Topic: Fighting Game
- Game: League of Legends
- Topic: Live Service Games
- Game: 2XKO
- Company: Riot Games
- Company: Capcom
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