After Destiny 2's death, Warframe head's advice for anyone in live services is to "make a good game…
Warframe's creative director Rebecca Ford advises live-service game developers to focus on creating a good game, citing the recent closure of Destiny 2 as a cautionary tale. She emphasizes that despite developer efforts, business decisions can ultimately dictate a game's fate, a reality she faces daily. Ford highlights Digital Extremes' long-standing success with Warframe, attributing it to a strong internal team and a well-balanced free-to-play model.
Retro Gamer
- Entities
- Sony
- Warframe
- Business
- Destiny 2
- Bungie
- Rebecca Ford
- Game Development
- Live Service Games
- Digital Extremes
Original source
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