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"An elevated lifestyle no matter what happens outside”: we need more horror games set in billionaire apocalypse bunkers

This article explores the potential for horror games set in luxury apocalypse bunkers, drawing parallels between real-world billionaire hideaways and in-game environments. It discusses how games like BioShock, Fallout, and Amnesia: The Bunker utilize enclosed, often decadent, spaces to create psychological horror. The piece highlights the marketing language of bunker builders like Vivos and SAFE, contrasting it with the grim realities depicted in Amnesia: The Bunker, and suggests that the concept of isolated, self-contained worlds is a recurring theme in video game design.

Article tone: Positive
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