Are Pragmata’s hack-filled shootouts thrilling, or fatiguing? How Capcom’s shooter tackles the age-old challenge of blending action with puzzles
This article discusses the hacking mechanics in Capcom's upcoming shooter, Pragmata, featuring a debate between writers Jeremy and James. While Jeremy finds the hacking and collection aspects potentially fatiguing and repetitive over long play sessions, James defends the mechanic as crucial for combat tension and offers examples of customization. Both agree that the hacking is a core element that differentiates the game from a standard shooter.
- Entities
- Topic: Puzzle Elements
- Person: Edwin
- Person: Jeremy
- Topic: Third-Person Shooter
- Topic: Game Design
- Person: James
- Game: Pragmata
- Company: Capcom
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