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As GTA 6's PC portless launch looms, ex-Rockstar producer says prioritising consoles first is primarily about being "better off starting with the constraints"

Former Rockstar Games producer John Ricchio explained that prioritizing console development first for titles like Grand Theft Auto 6 is a strategic choice to manage complexity. He stated that it's easier to scale up a game from hardware with stricter limitations than to scale down a PC version for consoles, a philosophy applied to Grand Theft Auto 5 and Red Dead Redemption.

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