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Assassin's Creed 3 director discusses the disastrous launch of Skull and Bones, says the 'junior' devs didn't have enough experience and were 'trying to essentially make Black Flag crossed with World of Tanks or World of Warships'

Alex Hutchinson, creative director of Assassin's Creed 3, believes the troubled development and launch of Skull and Bones stemmed from a junior development team lacking experience and the concept being too similar to previously released games. He described the idea as 'bizarre' and 'stale,' comparing the team's ambition to merging Black Flag with naval combat games like World of Tanks.

Article tone: Very negative
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