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'At some point we did have a small rhythm game, but it didn't exactly match the feeling that you're promoting a show' — Stranger Than Heaven director says the showbiz system was 'a real challenge' and inspired by musicians with an 'antenna' for music

Mikinobu Abe, director of Stranger Than Heaven, discussed the challenges RGG Studio faced in designing the game's Showbiz system. He explained that the team researched the role of a promoter and experimented with different mechanics, including a rhythm game concept, before settling on the current system that emphasizes inspiration gathering and production planning.

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