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Backrooms director says Valve is an inspiration: "Don't make it if there's not a meaningful reason…

Backrooms director Kane Parsons cites Valve's commitment to creating games with a meaningful purpose as a significant inspiration for his work. He praises Valve's philosophy of not making projects without a strong underlying reason, using Half-Life: Alyx as an example of a game developed to explore new technology like VR.

Article tone: Very positive
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