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Bungie have killed off a speedy movement exploit in Marathon's latest update, and they'll do it again if they have to

Bungie has patched a movement exploit in the live service game Marathon that allowed players to gain excessive speed by animation cancelling the Thief runner shell's grappling device. The developer stated that rapid repositioning in the game must have a meaningful and understandable cost, and unbounded movement is unhealthy for the desired pace of play. Bungie also announced changes to their duos experiment, disabling duo queues on Dire Marsh and enabling them for Outpost starting April 1st.

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