"Coders will never forgive me for this level": Warhammer 40,000: Boltgun 2 has a rotatable "fleshmetal" puzzle map that drove its own development team crazy
Principal designer Matt Bone discusses the challenging 'Vicious Circles' level in Warhammer 40,000: Boltgun 2, which features rotating 'fleshmetal' environments that frustrated both the coding and art teams. Bone highlights the technical hurdles of enemy navigation on moving platforms and the performance demands of animating intricate, rotating environmental art.
- Entities
- Topic: Puzzle Game Design
- Topic: First-Person Shooter
- Person: Matt Bone
- Company: Devolver Digital
- Company: Auroch Digital
- Game: Warhammer 40,000: Boltgun
- Topic: Level Design
- Game: Dishonored 2
- Game: Titanfall 2
This article was reported and published by rockpapershotgun.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.