Crimson Desert Studio Used its Own Engine Over Unreal to Have More Control Over Necessary Features
Pearl Abyss chose to develop Crimson Desert using its proprietary Blackspace Engine instead of licensing Unreal Engine 5 to maintain greater control over features and development schedules. Lead engineer Jin-hwan Kim stated that relying on external technology for core competencies was undesirable, and that the in-house engine allows for greater flexibility in developing diverse game types, unlike the specialized engine used for Black Desert Online. This approach is contrasted with other companies like CD Projekt RED using Unreal Engine 5 and Capcom's successful use of its RE Engine for various genres.
- Entities
- Topic: In-house Engine
- Topic: Unreal Engine 5
- Company: Pearl Abyss
- Game: Crimson Desert
- Game: Resident Evil 7 Biohazard
- Company: CD Projekt Red
- Person: Jin-hwan Kim
- Game: Resident Evil Village
- Game: The Witcher 4
- Game: Monster Hunter Stories 3: Twisted Reflection
- Topic: Game Engines
- Company: Capcom
- Game: Black Desert Online
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