Crimson Moon director says "life happens," as he explains ProbablyMonsters' time-friendly Soulslike
David Lesperance, director of Crimson Moon, discusses the game's design philosophy, aiming to balance deep soulslike gameplay with accessibility for players with limited time. He highlights the studio's responsiveness to player feedback, including implementing requested features like custom keybindings and addressing optimization issues.
- Entities
- Company: ProbablyMonsters
- Person: David Lesperance
- Topic: Soulslike
- Topic: Game Design
- Topic: Roguelike
- Game: Crimson Moon
This article was reported and published by pcgamesn.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.