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Crushed in Time Interview – How to release a game that’s (deliberately) broken

Freddi Malavasi, Associate Producer at Draw Me A Pixel, discusses the intentionally broken design of their upcoming game, Crushed in Time. The interview explores the game's unique elasticity mechanics, subverted tropes of characters like Sherlock Holmes and Dr. Watson, and the team's philosophy of creating distinct gaming experiences.

Article tone: Negative
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