Crushed in Time Interview – How to release a game that’s (deliberately) broken
Freddi Malavasi, Associate Producer at Draw Me A Pixel, discusses the intentionally broken design of their upcoming game, Crushed in Time. The interview explores the game's unique elasticity mechanics, subverted tropes of characters like Sherlock Holmes and Dr. Watson, and the team's philosophy of creating distinct gaming experiences.
The Sixth Axis
- Entities
- Freddi Malavasi
- Crushed in Time
- There is No Game
- Draw Me A Pixel
- Point-and-Click Adventure
- Game Design
- PC
- Nintendo 64
Original source
This article was reported and published by The Sixth Axis. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.