Dealing trillions of damage in Diablo 4 isn't a problem worth worrying about as long as 'there's something that makes it meaningful', game director says: 'I know a lot of it is from fear'
Diablo 4 associate game director Zaven Haroutunian addressed concerns about damage number scaling with the upcoming Lord of Hatred expansion. He clarified that new torment tiers are intended to fill existing scaling gaps rather than extend them indefinitely, aiming to provide more meaningful endgame progression and activity variety. This approach seeks to give purpose to high damage numbers without trivializing content.
PC Gamer
- Entities
- Blizzard Entertainment
- Zaven Haroutunian
- Colin Finer
- Diablo 4
- Game Design
- Action RPG
- Diablo 4: Lord of Hatred
Original source
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