Deep Rock Galactic: Rogue Core Interview – Timer Mechanics, Roguelite Structure, Lore, And More
Ghost Ship Games marketing manager Aaron Hathaway discusses Deep Rock Galactic: Rogue Core's surprising player reception to its roguelite structure and timer mechanics. He explains that Rogue Core will receive smaller, interval-based updates rather than a seasonal model, and that the game is intended to be more challenging than Deep Rock Galactic. Hathaway also touches on the game's lore, potential console versions, and the ongoing optimization efforts for PC and Steam Deck.
Gaming Bolt
- Entities
- Steam Deck
- Deep Rock Galactic
- Ghost Ship Games
- Roguelite
- Deep Rock Galactic: Rogue Core
- Early Access
- PC
- Aaron Hathaway
Original source
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