Diablo 4 developer explains why AAA crunch still exists
Diablo IV lead engine engineer Marcin Undak discussed the persistent issue of crunch in AAA game development, distinguishing it from the survival-driven crunch in indie studios. He suggested that in larger companies like Blizzard, crunch often stems from workplace culture rather than necessity, highlighting concerns about poor planning and management decisions. The conversation around crunch continues amidst growing unionization efforts in the industry.
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- Activision Blizzard
- Diablo 4
- PlayStation 5
- Xbox Series X
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- Marcin Undak
- Game Development
- Diablo 4: Lord of Hatred
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