Diablo 4 lead says small teams crunch "because the company is on the verge of collapsing," but even though it's not "necessary" for AAA studios, "you might still have a culture of crunch"
Marcin Undak, lead engine engineer for Diablo 4, discussed the prevalence of crunch in the game industry. He differentiated between smaller teams crunching out of necessity due to financial instability and larger companies that may have a culture of crunch despite having the resources to avoid it. Undak noted that while crunch is becoming less common, it still occurs in larger studios like Rockstar Games and Ubisoft.
Retro Gamer
Original source
This article was reported and published by Retro Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.