Diablo 4 lead says "there's often no ideal solution" when it comes to doing anything in the action-RPG:…
Zaven Haroutunian, associate game director for Diablo 4, discussed the challenges of game development, particularly in action-RPGs where ideal solutions are often elusive. He highlighted the importance of player feedback and iterative adjustments, citing recent additions like the Warlord and Paladin classes in the Lord of Hatred expansion as examples of strategic repositioning and customization.
Retro Gamer
- Entities
- Blizzard Entertainment
- Zaven Haroutunian
- Diablo 4
- World of Warcraft
- Game Design
- Action RPG
- Diablo 4: Lord of Hatred
Original source
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