Diablo 5 senior director says some complex systems were 'deferred' to the endgame, so it could 'deliver the depth and mastery elements' without 'overwhelming our players who are enjoying spending a lot of time in the campaign and exploring the world'
Diablo 5 senior game director Joe Shely stated that the team is aiming to cater to all Diablo fans by strategically deferring complex systems to the endgame. This approach ensures that players who enjoy the campaign and exploration are not overwhelmed, while still providing depth and mastery for endgame enthusiasts. Narrative director Jennifer Hepler added that passionate advocates for each playstyle are present on the development team.
Tech Radar
- Entities
- Diablo 5
- Blizzard Entertainment
- Campaign Experience
- Endgame Content
- Joe Shely
- Game Design
- Jennifer Hepler
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