feed.gg
Gamedeveloper.com
gamedeveloper.com
Read at gamedeveloper.com ↗
newsPublished

Donkey Kong Bananza has a big-brained approach to asset recycling

Nintendo programmer Tatsuya Kurihara detailed Donkey Kong Bananza's voxelization pipeline, which allows for the creation of destructible terrain from 3D assets. This system enables artists to efficiently reuse models, expanding their lifecycle beyond their original conception and integrating them into core gameplay. The discussion highlights a growing trend in sustainable game design through asset recycling.

Gamedeveloper.comArticle tone: Positive
Image · Gamedeveloper.com
Original source

This article was reported and published by Gamedeveloper.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Open original ↗