Donkey Kong Bananza has a big-brained approach to asset recycling
Nintendo programmer Tatsuya Kurihara detailed Donkey Kong Bananza's voxelization pipeline, which allows for the creation of destructible terrain from 3D assets. This system enables artists to efficiently reuse models, expanding their lifecycle beyond their original conception and integrating them into core gameplay. The discussion highlights a growing trend in sustainable game design through asset recycling.
Gamedeveloper.com
- Entities
- Donkey Kong Bananza
- Tatsuya Kurihara
- Kenta Motokura
- Asset Recycling
- Game Design
- Nintendo
- Voxel Environments
Original source
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