Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space
id Software has revealed that implementing real-time ray tracing in Doom: The Dark Ages, instead of pre-baked global illumination, significantly reduced potential disk space requirements and development time. While this decision necessitates ray tracing-capable hardware and can impact frame rates, it allows for more complex environments and faster iteration during development.
PC GamesN
- Entities
- id Software
- DOOM: The Dark Ages
- Global Illumination
- Ray Tracing
- Indiana Jones and the Great Circle
- Tiago Sousa
- PC
- Doom Eternal
- Game Development
- Black Myth: Wukong
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