Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space
id Software has revealed that implementing real-time ray tracing in Doom: The Dark Ages, instead of pre-baked global illumination, significantly reduced potential disk space requirements and development time. While this decision necessitates ray tracing-capable hardware and can impact frame rates, it allows for more complex environments and faster iteration during development.
- Entities
- Company: id Software
- Game: DOOM: The Dark Ages
- Topic: Global Illumination
- Topic: Ray Tracing
- Game: Indiana Jones and the Great Circle
- Person: Tiago Sousa
- Platform: PC
- Game: Doom Eternal
- Topic: Game Development
- Game: Black Myth: Wukong
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