Earth Boundaries | Steel Gear Simulator news
Steel Gear Simulator has detailed its new Planetary Generation Engine, a system designed to create coherent, Earth-scale worlds for tanks, aircraft, and ships. This engine moves beyond traditional map generation to support planetary scale, allowing for realistic distances, terrain, and vehicle interactions within a single, continuous world. The system utilizes a cube-sphere structure, adaptive LOD, and floating origin to manage precision and detail across vast environments, with ongoing work on asset placement and settlement generation.
IndieDB
- Entities
- World Generation
- Terrain Generation
- Game Design
- Simulation
- Planetary Generation Engine
- Steel Gear Simulator
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