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Esoteric Ebb's creator reckons most players only saw half the game, and that's fine by him: 'You've got to miss stuff in order to feel like the world is bigger'

Esoteric Ebb creator Christoffer Bodegård believes most players only experience about half of the game's content, which he sees as a positive design choice that enhances the feeling of a larger world. He revealed numerous hidden items, locations, and even a character class that players can miss, emphasizing that the game is designed for players to discover content organically rather than through forced completion. Bodegård stated that while 100% completion is possible in a single playthrough, a typical run should only cover 40-60% of the game's offerings, creating an 'illusionary wall of agency' that makes the game feel more expansive.

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