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Fable devs originally had a tool to randomize the RPG's 1,000 NPCs that "would have saved us so much…

Playground Games originally considered a tool to randomize the 1,000 NPCs in the upcoming Fable reboot, which game director Ralph Fulton admits would have saved significant development time. However, the studio found that a handmade approach to each NPC's personality and needs resulted in a more coherent and believable world, despite the increased labor.

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