Fable Team Could Have Randomly Generated Its NPCs, But They Didn’t Make Sense, Says Director
Playground Games director Ralph Fulton revealed that despite having a tool to randomly generate NPCs for Fable, the team opted to hand-craft each one to ensure they made sense. This approach, along with giving NPCs daily routines, led to a "very different way of building a game." The studio also confirmed no generative AI was used for voice work, employing around 100 actors for the game's "Living Population."
- Entities
- Company: Playground Games
- Person: Ralph Fulton
- Game: Grand Theft Auto 6
- Platform: PlayStation 5
- Platform: Xbox Series X
- Platform: PC
- Topic: Game Development
- Topic: NPC Generation
- Game: Control Resonant
- Game: Fable
- Game: Gears of War: E-Day
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