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Fable Team Could Have Randomly Generated Its NPCs, But They Didn’t Make Sense, Says Director

Playground Games director Ralph Fulton revealed that despite having a tool to randomly generate NPCs for Fable, the team opted to hand-craft each one to ensure they made sense. This approach, along with giving NPCs daily routines, led to a "very different way of building a game." The studio also confirmed no generative AI was used for voice work, employing around 100 actors for the game's "Living Population."

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