Fable Team Could Have Randomly Generated Its NPCs, But They Didn’t Make Sense, Says Director
Playground Games director Ralph Fulton revealed that despite having a tool to randomly generate NPCs for Fable, the team opted to hand-craft each one to ensure they made sense. This approach, along with giving NPCs daily routines, led to a "very different way of building a game." The studio also confirmed no generative AI was used for voice work, employing around 100 actors for the game's "Living Population."
Gaming Bolt
- Entities
- Playground Games
- Ralph Fulton
- Grand Theft Auto 6
- PlayStation 5
- Xbox Series X
- PC
- Game Development
- NPC Generation
- Control Resonant
- Fable
- Gears of War: E-Day
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