Fallout: New Vegas director says RPGs should be messy and force players to make hard decisions: "No person can fix…
Fallout: New Vegas and Pentiment director Josh Sawyer believes RPGs should present players with difficult, imperfect choices rather than allowing them to fix every problem. He argues that restricting players and forcing them to confront the consequences of their decisions is more engaging and encourages introspection about values. Sawyer cites examples from Pentiment and Pillars of Eternity 2: Deadfire to illustrate his design philosophy.
Retro Gamer
- Entities
- Role-Playing Game
- Pentiment
- Game Design
- Josh Sawyer
- Fallout New Vegas
- Pillars of Eternity II: Deadfire
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