Former Highguard level designer suggests "sweaty" competitive 3v3 play "was the biggest thing that turned a lot of players off"
A former level designer for Highguard suggests that the game's focus on intense 3v3 competitive play alienated many players. The game's complex rules and high skill requirement for team-based play created a steep barrier to entry. This comes amid reports that Tencent pulled funding from developer Wildlight shortly after the game's launch, leading to layoffs.
- Entities
- Person: Alex Graner
- Company: Tencent
- Topic: Battle Royale
- Topic: Game Design
- Company: Wildlight
- Topic: Free-to-Play
- Game: Highguard
- Topic: Competitive Play
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