Former Highguard level designer suggests "sweaty" competitive 3v3 play "was the biggest thing that turned a lot of players off"
A former level designer for Highguard suggests that the game's focus on intense 3v3 competitive play alienated many players. The game's complex rules and high skill requirement for team-based play created a steep barrier to entry. This comes amid reports that Tencent pulled funding from developer Wildlight shortly after the game's launch, leading to layoffs.
Eurogamer
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