Former Naughty Dog Designer Comments on Cutting Down Long Development Cycles and “Waste”
Former Naughty Dog designer Benson Russell believes that the studio, and other AAA developers, can shorten lengthy development cycles by establishing a clear 'North Star' early on. This central goal can help align siloed teams and reduce waste, potentially cutting years off projects like the upcoming sci-fi title Intergalactic.
Gaming Bolt
- Entities
- Development Cycles
- Naughty Dog
- Intergalactic
- The Last of Us
- Benson Russell
- Uncharted
- Game Development
Original source
This article was reported and published by Gaming Bolt. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.