Game Categories Should Tell Us What We’ll Actually Do
The article argues that current game library categories like 'popular' or 'featured' are insufficient for helping players choose their next experience. It suggests that more useful categories should describe the actual gameplay loop, such as whether it involves careful planning, quick reactions, or following a hosted round, thereby reducing player uncertainty and aligning with user intentions.
- Entities
- Topic: Game Discovery
- Topic: User Experience
- Topic: Game Genres
- Platform: Xbox Live
- Platform: PC
- Topic: Game Libraries
- Person: TXHTXH
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