Ghost of Yotei dev says cutting features from games is "really important," so Sucker Punch had weekly meetings where "people would clap" every time something got deleted
Sucker Punch Productions' co-creative director Jason Connell discussed the importance of cutting features during game development for Ghost of Yotei. He explained that the studio fosters a positive environment around feature removal, even celebrating it, to ensure the game remains focused and efficient, especially given their leaner team size.
Retro Gamer
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