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Global game content revenue forecast to rise 2.3% to $229.1bn in 2030, supported by PC and Asia-Pacific market

Global game content revenue is projected to reach $229.1 billion by 2030, growing at a 2.3% CAGR, driven by publishers focusing on monetizing existing players through live services and in-game purchases. The Asia-Pacific region and PC platform are expected to lead this growth, with cloud gaming being the fastest-growing segment. However, rising hardware costs, inflation, and increased development expenses pose challenges.

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