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Godzilla: Destroy All Monsters Melee dev reveals that it was almost a two-player fighter

The developers at Pipeworks revealed that Godzilla: Destroy All Monsters Melee was initially planned as a two-player fighting game, contrary to the publisher Atari's vision of a four-player brawler. The team spent months developing it as a two-player title before a demonstration forced them to implement a four-player mode, which proved to be immediately successful and aligned with Atari's original concept.

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