GTA 4 producer Leslie Benzies wanted NPCs "to have their own lives," former Rockstar lead says, but "it ended up being so problematic" and didn't "really matter that much"
Former Rockstar Games producer Leslie Benzies envisioned Grand Theft Auto 4's NPCs having individual lives and schedules, but technical lead Obbe Vermeij stated the feature was too problematic and ultimately didn't significantly enhance the player experience. Vermeij suggested that players are generally accepting of less complex NPC behavior and that realism isn't always the primary goal in game design.
Retro Gamer
- Entities
- Xbox
- NPC Behavior
- Open World
- Grand Theft Auto 6
- Leslie Benzies
- Grand Theft Auto 5
- PlayStation 3
- Rockstar Games
- Obbe Vermeij
- Grand Theft Auto IV
Original source
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