GTA 6 boss says Rockstar has to "forego realism" for the sake of the players: "Realism can help greatly with immersion, but too much can feel tedious"
Rockstar North co-studio head Rob Nelson stated that Grand Theft Auto 6 developers sometimes prioritize player convenience over strict realism to enhance immersion. He explained that while realism can aid immersion, excessive realism can become tedious, and the team aims to strike a balance between the two.
- Entities
- Person: Rob Nelson
- Company: Rockstar North
- Game: Grand Theft Auto 6
- Topic: Immersion
- Topic: Game Design
- Company: Rockstar Games
- Topic: Realism
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