Half-Life writer was surprised how few FPS games followed Valve's approach to story: "Medal Of Honor, for instance, and Call Of Duty both followed those principles, but it was inconsistent"
Marc Laidlaw, writer for the influential game Half-Life, expressed surprise that more first-person shooter games did not adopt Valve's approach to storytelling. While games like Medal of Honor and Call of Duty showed some influence, their application of immersive, first-person narrative techniques was inconsistent. Laidlaw believes this approach is risky but can be highly effective when executed well.
- Entities
- Company: Valve
- Person: Marc Laidlaw
- Topic: First-Person Shooter
- Game: Medal of Honor
- Game: Modern Warfare 2
- Game: Half-Life
- Topic: Game Design
- Topic: Narrative
- Game: Call of Duty
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