Half-Life writer was surprised how few FPS games followed Valve's approach to story: "Medal Of Honor, for instance, and Call Of Duty both followed those principles, but it was inconsistent"
Marc Laidlaw, writer for the influential game Half-Life, expressed surprise that more first-person shooter games did not adopt Valve's approach to storytelling. While games like Medal of Honor and Call of Duty showed some influence, their application of immersive, first-person narrative techniques was inconsistent. Laidlaw believes this approach is risky but can be highly effective when executed well.
Retro Gamer
- Entities
- Valve
- Marc Laidlaw
- First-Person Shooter
- Medal of Honor
- Modern Warfare 2
- Half-Life
- Game Design
- Narrative
- Call of Duty
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