Hearthstone is full of "tall tales," but that leaves room for limitless narrative possibilities
Hearthstone's narrative approach, characterized by 'tall tales' told in taverns, allows for limitless storytelling possibilities within the Warcraft universe. Executive Producer Nathan Lyons-Smith and Lead Game Designer Brendan Sewell discussed how the upcoming 'Reign of the Black Empire' expansion and the new Journal feature will tie narratives together cohesively, serving both core and new players.
- Entities
- Person: Nathan Lyons-Smith
- Company: Blizzard Entertainment
- Game: Hearthstone: Reign of the Black Empire
- Game: Hearthstone
- Company: Activision Blizzard
- Topic: Lore
- Person: Brenden Sewell
- Game: World of Warcraft
- Topic: Game Design
- Topic: Narrative
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