Hot Wheels Infinite Rush Interview – Console Performance, Custom Tracks, Vehicles, And More
Milestone's Game Director Domenico Celenza discusses Hot Wheels Infinite Rush, highlighting its shift to an open-world structure with explorable islands and integrated Hot Wheels tracks. The interview details the game's distinct vehicle classes, perk system, boss-style races, and robust track builder. Performance targets are provided for various platforms, including PlayStation 5 Pro, Xbox Series X/S, and Nintendo Switch 2, with efforts made to maintain world density across all systems.
Gaming Bolt
- Entities
- Unreal Engine 5
- Open-world Racing
- Domenico Celenza
- ASUS ROG Ally
- Milestone
- User-Generated Content
- PlayStation 5
- Xbox Series X
- Xbox Series S
- Game Design
- Hot Wheels Infinite Rush
- Ferrari
- Nintendo Switch 2
- Performance Optimization
Original source
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