How games can "queer the concept of time" - and help us explore, interrogate, and reinvent our relationship with life's many milestones
This article explores how video games are examining the concept of 'queer time,' a non-linear and personal experience of life milestones often faced by LGBTQ+ individuals. Games like Life is Strange, If Found, and Killing Time At Light Speed are highlighted for their narrative and mechanical explorations of identity, temporality, and societal pressures.
- Entities
- Company: DON'T NOD
- Company: Dreamfeel
- Company: Gritfish
- Game: Life is Strange
- Topic: Queer Representation
- Game: Killing Time At Light Speed
- Topic: Game Design
- Game: If Found
- Topic: Queer Time
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