I love Stranger Than Heaven's "more intuitive and rough" combat: "Frankly speaking, with Yakuza, you could even play it with closed eyes", says its producer
Stranger Than Heaven's combat system is designed to be more intuitive and rough than the Like a Dragon series, requiring players to actively block and strategize. Producer Hiroyuki Sakamoto highlights the left-and-right arm control scheme, which aims to create a greater sense of involvement in fights. The preview showcased different difficulty levels and demonstrated the game's impressive gore, leaving the reviewer excited for its January 15, 2027 release.
Retro Gamer
- Entities
- SEGA
- Like a Dragon
- Stranger Than Heaven
- Hiroyuki Sakamoto
- FromSoftware
- Lies of P
- RGG Studio
- PlayStation 5
- Xbox Series X
- PC
- Action RPG
- Combat System
- Hollow Knight: Silksong
Original source
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