I miss the vitriolic game fan talk of the early 2000s
The author reminisces about the more vitriolic, yet arguably more engaging, video game fan discussions of the early 2000s, contrasting them with the current state of online discourse. Using Metal Gear Solid 2's release and fan reception as a case study, the article argues that while past criticisms might seem mild now, they fostered conversation, unlike today's often polarized and AI-influenced debates.
Destructoid
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