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I solved the Strait of Hormuz crisis with videogames, simply by creating an even bigger Strait of Hormuz crisis

The author attempts to resolve the Strait of Hormuz crisis by simulating it within the grand strategy game Europa Universalis 5. Initial attempts using historical approximations of Iran and the USA proved difficult due to game mechanics and geographical distance. The author resorts to in-game manipulation and naval conflicts to try and find a solution, highlighting the complexities of both real-world geopolitics and game simulation.

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