Skip to content
feed.gg
gamesradar.com
Retro Gamer
Read at gamesradar.com ↗
opinion

In pursuit of the ideal roguelike, Saros runs are shorter than Returnal's as Housemarque wanted to "keep the feeling of danger" and "reduce the feeling of helplessness"

Housemarque's upcoming sci-fi roguelike shooter, Saros, will feature shorter runs than Returnal to maintain a sense of danger while reducing player helplessness. Lead game designer Abebe Tinari explains that mechanics like teleportation between areas aim to balance risk and reward, allowing players to practice specific biomes or bosses without committing to a full, lengthy run.

Article tone: Positive
Lead image for “In pursuit of the ideal roguelike, Saros runs are shorter than Returnal's as Housemarque wanted to "keep the feeling of danger" and "reduce the feeling of helplessness"”, published by gamesradar.com
Image · gamesradar.com

This article was reported and published by gamesradar.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at gamesradar.com ↗