In pursuit of the ideal roguelike, Saros runs are shorter than Returnal's as Housemarque wanted to "keep the feeling of danger" and "reduce the feeling of helplessness"
Housemarque's upcoming sci-fi roguelike shooter, Saros, will feature shorter runs than Returnal to maintain a sense of danger while reducing player helplessness. Lead game designer Abebe Tinari explains that mechanics like teleportation between areas aim to balance risk and reward, allowing players to practice specific biomes or bosses without committing to a full, lengthy run.
- Entities
- Company: Sony
- Company: Housemarque
- Platform: PlayStation 5
- Game: Saros
- Topic: Game Design
- Topic: Roguelike
- Person: Abebe Tinari
- Game: Returnal
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