Indie studio co-founder believes 'nobody cares about' huge open worlds anymore instead devs should pick just one thing and do it 'exceptionally well'
Indie studio co-founder Nick Lives believes players are growing tired of massive open-world games, preferring shorter, self-contained experiences that are exceptionally well-crafted. He argues that game length should not dictate price, and that developers should focus on making every moment count. Yura Zhdanovich of Sad Cat Studios agrees, stating that simply having a large open world is no longer enticing and developers must excel in specific areas to capture player attention.
- Entities
- Game: Home Safety Hotline
- Game: Crimson Desert
- Game: Resident Evil Requiem
- Company: Sad Cat Studios
- Company: Night Signal Entertainment
- Topic: Indie Games
- Topic: Game Design
- Topic: Open World Games
- Game: Replaced
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