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"Indie titles now routinely produce launches with AAA-level concurrent player counts" – How to prepare in case of viral success

Nitrado CEO Raphael Stange highlights a growing trend of indie games achieving AAA-level concurrent player counts, citing successes like Windrose and Palworld. He emphasizes the critical need for independent developers to proactively plan robust server infrastructure, particularly hybrid models combining bare metal and cloud capacity, to handle unexpected viral success and avoid damaging community trust at launch.

Article tone: Positive
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