Interview: Creating Beat 'Em Up Sequel Super Alloy Crush
Mabi Mogu, one half of the two-person indie studio Alloy Mushroom, discusses the development of their upcoming 2D sci-fi beat 'em up, Super Alloy Crush. The game builds upon lessons learned from Super Alloy Ranger, focusing on fast-paced hack-and-slash combat with combo chaining and roguelike elements for replayability. Inspirations include Devil May Cry and Dungeon Fighter Online, with a strong emphasis on enemy reactions and balancing distinct character playstyles.
Super Jump Magazine
- Entities
- Super Alloy Ranger
- Mabi Mogu
- Super Alloy Crush
- Game Design
- PC
- Action Game
- Beat 'em up
- Roguelike
- The Vagrant
- Iceprite
- Alloy Mushroom
Original source
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