Interview: Getting Competitive With Dissidia Duellum Final Fantasy
Square Enix Producer Naoya Matsumoto discusses Dissidia Duellum Final Fantasy's shift to a 3v3 competitive mobile format, emphasizing its portrait mode design for casual, one-handed play and community features. He also touches on the possibility of a PC version and the character selection process, which prioritizes role diversity and highlighting lesser-known characters from the Final Fantasy series.
Siliconera
- Entities
- Dissidia Final Fantasy: Opera Omnia
- Dissidia Duellum Final Fantasy
- Final Fantasy XV
- Community Features
- Final Fantasy X
- Final Fantasy Type-0 HD
- Final Fantasy Tactics
- Game Design
- Square Enix
- Final Fantasy XIV
- Mobile
- Competitive Gaming
- Naoya Matsumoto
Original source
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