Invincible VS Interview – Violence, Learning Tools, Gameplay Identity, and More
Quarter Up developers Mike Willette, Dave Hall, and Bill Merrill discuss the fighting game Invincible VS, focusing on its brutal yet organic violence, gameplay identity, and approachability. They detail the game's tag mechanics, combo systems, and post-launch support plans. The team also touches on performance targets for current-generation consoles, including the PlayStation 5 Pro.
Gaming Bolt
- Entities
- Quarter Up
- Dave Hall
- Bill Merrill
- Invincible
- PlayStation 5
- Xbox Series X
- Xbox Series S
- Game Design
- Fighting Game
- Mike Willette
Original source
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