'It Is Getting Very Hard to Keep Players From Going All Over the Place' — Yes, the Donkey Kong Bananza Devs Are Watching Your Speedruns - IGN
Donkey Kong Bananza developers Kenta Motokura and Tatsuya Kurihara are closely watching player speedruns and unintended tricks, finding it increasingly difficult to prevent players from exploring all areas. While they design for player freedom, they also acknowledge and sometimes even appreciate the creative sequence breaks and movement techniques discovered by the community.
IGN
- Entities
- Donkey Kong Bananza
- Tatsuya Kurihara
- Kenta Motokura
- Speedrunning
- Rebekah Valentine
- Game Design
- Voxel Technology
Original source
This article was reported and published by IGN. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.