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Japanese Dev Goes Indie After Zero Credits, Creates TONIN: Rabbit Ninja

A Japanese developer, frustrated by years of uncredited work on cancelled projects at a larger company, has gone indie to create TONIN: Rabbit Ninja. This sleek hack-and-slash action game represents a growing trend of developers leaving traditional structures to pursue their creative visions. The game's development highlights the benefits of focused, independent game design over corporate-driven projects.

Article tone: Very positive
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